Thursday, November 8, 2012

[Tech] First...

This is the first "tech" post on this blog and usually these posts are for just mentioning what's happening with the game and such things or for explaining the technology "behind the scenes".

We started this project a few weeks ago and so far we've got the game to include a very basic player that gets to walk around the little test level we've got setup and we've also got split-screen rendering working for the local co-op support that we aim to include.

There's a ton more things that is happening but I'll save that for later when I can show off some screenshots to help illustrate what I'm talking about.

Sunday, November 4, 2012

Friday, October 26, 2012

[Game design] Classes

Just a super short post telling you that we have planned to have 4 base classes in the game.

They are: Fighter, Bandit, Magician, Ranger.

Pretty classic fantasy game classes, eh? Don't worry, we got some things that will mix it up ;) And no, this won't be a holy trinity / tank and spank game :D

[ART] artdump 2

So, here's artdump 2. Monsters, characters, environments, weapons. All the good stuff :)

we're still in early exploration mode, meaning we haven't really set anything in stone (almost ;))

Hope you enjoy and until next time! :D

Sunday, October 14, 2012

First small art dump..


We've done loads of sketches trying to explore various aspects of the game. So here's a small dump consisting of characters, monsters, some environments and some swords.

we got loads more of this coming, stay tuned.

Hope you enjoy, have a good day.